Ditch

This is an infinite team skirmish that self balances.

5-200

Unlimited

Other Names: Militia

Setup: N/A

Preparation:

  • Divide into 2 teams
  • Establish field boundaries

Rules:

  • Start the round and pay attention to who gets out first on both teams.
  • The round ends when all the players on one team get out.
  • Before beginning the next round, the first player that got out on the winning team goes to the losing team. So each round the losing team will get one more player.
  • If no one on the winning team gets out, then in the next round the first person to get tagged at all (even if it is only a limb) switches teams at the end of the round.
  • The game continues until you are all tired or until one player defeats the entire other team. (They deserve an award.)

Field Game Library

Sword of Truth

Sword of Truth

Preparation: Establish field boundaries. Spread equipment all around the center of the field. Use equipment that is visually different from each other. You will have to be able to tell the referee which sword got you out and have it be recognizable. The referee should...

Escalation

Escalation

Preparation: Divide into 2 equal teams. Everyone is allowed to use only one small sword. Rules: This game plays in rounds. Each round won by the team with players remaining on the field. The team that loses a round must pick one of their players to “Upgrade”, An...

Knights vs Peasants

Knights vs Peasants

Preparation: Divide into two teams with 4x the number of players on one team. (E.g. 1 versus 4) The smaller team are the “Knights” and they can use any equipment they would like. The larger team are the “Peasants” and they can only use 1 sword. The goal is to have the...